Jon Hung

User Experience, design, etc

Alternative definitions. Web 2.0 & Green design

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Green design.

Web 2.0.

Since entering a more “corporate” (non-profit) setting, I am realizing how new these concepts are to a lot of company cultures where everyone is pining for a blog or a recycling program.  Everyone’s got their own opinion about what these things are.  Here are two such opinions I found to be interesting:

Green Design:

a UX podcast speaking with Marc Ettig of Fit Associates.

Ettig talks about the green design being contingent upon two important organizational behaviors which are emerging in the consumer market: 1) the move from worrying about “me” to worrying about “we”. 2) being concerned about quality of life, rather than (and independent of) just “having stuff” (about 45% of the way through the podcast).  These new collective ideas are what is charging the movement towards greener products and services.  What I like about his discussion is that green and sustainable means more than how we use materials, but it is an ethical attitude towards creating a better future (however that may be broadly defined).

My quest continues to find a green video game company.  Who’s improving quality of life in the market?

Web 2.0:

Posted a week ago on DESIGNING *for humans, a blog post compares web 2.0 to older, nostalgic devices which serve as the web 2.0’s precursors.  The Sony Walkman and Polaroid camera set up a culture of sharing media which made web 2.0 possible.  D*fh takes their definition of web 2.0 from O’Reilly media:

2.0’s key attributes, O’Reilly presciently suggested, include “harnessing collective intelligence” (think Wikipedia) and “rich user experiences” (think YouTube).

They do a great job of illustrating how nebulous this concept really is, by tying the “2.0 concept” to devices which existed long before the web.

Written by jon

April 2nd, 2009 at 10:27 am

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